
Fast and easy to use, it is compatible with ALL major 3D platforms.

If you click on "Apply Node Transformations" checkbox, all the transformations of your Fluid node will be applied to instances and Thinking Particles group.RealFlow is an industry-standard, out-of-the-box fluid simulation software. If you use Thinking Particles for rendering, the size of each particle will also be scaled. The size of the instance can be scaled using fluid properties like speed, age or vorticity. This is, for example, great for sand, gravel, or stony grounds. This way it is possible to randomize the render instances in terms of position, rotation, and scale. The "Random" parameters turn RealFlow | Cinema 4D into an easy-to-use scatterer. Be aware that disabling this option might increase simulation time. To see the objects at simulation time go to Fluid > Particles > Child Objects and disable "Render only". Even animated objects are supported, as well as mixtures of animated and static objects. RealFlow | Cinema 4D will distribute the objects accordingly. You can attach as many objects as you want and apply different materials as well.



But, adding render instances is just a matter of a single drag-and-drop action once the fluid simulation is finished: When a particle simulation is being rendered you will not see anything, because the particles are nothing more than position indicators – just as you know it from Thinking Particles or Cinema 4D's standard particles.
